It allows us to customize the way that our GUI elements look, without touching our code at all. This article will explain the Skin system and show how powerful it really is. The only real difference is that we put the whole thing into one GUI Window only because it shows the skin better :. Window 0 , windowRect, drawWindow, "noobtuts. Label new Rect , , , 35 , "I love noobtuts. And here is how it looks with the default skin after pressing play:.
After the download was finished, we press Import so the whole thing is copied into our project, which will give us a new folder called Necromancer GUI in our Project area in Unity. Toggle controls. VerticalScrollbar controls. VerticalSlider controls. This functions returns NULL and does not give an error.
Inherited Members Properties hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? ToString Returns the name of the object. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. Instantiate Clones the object original and returns the clone. CreateInstance Creates an instance of a scriptable object.
Operators bool Does the object exist? Messages Awake This function is called when the ScriptableObject script is started. OnDestroy This function is called when the scriptable object will be destroyed. OnDisable This function is called when the scriptable object goes out of scope. OnEnable This function is called when the object is loaded.
More info See in Glossary. No matter how many Text Fields you create in your script, they will all use this Style. Of course, you have control over changing the styles of one Text Field over the other if you wish.
In some cases you want to have two of the same Control with different Styles. For this, it does not make sense to create a new Skin and re-assign it. Instead, you use one of the Custom Styles in the skin. Provide a Name for the custom Style, and you can use that name as the last argument of the individual Control. Version: Language : English. Unity Manual.
Unity User Manual Publication Date:
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