Mod organizer 2 multi threaded downloads






















Many thanks to Holt59 for his hard work on the infrastructure to support these non-Bethesda games, as well as erri, EzioTheDeadPoet, Qudix, Silencer and Syer10 for creating plugins for some of the games. Performance Greatly improved performance of the Downloads Tab when refreshing. Moderate performance optimizations for "Preparing VFS". Comes with buttons to explore the paths of an instance and opening the modorganizer. Users can now select which paths to keep or delete. Instance creation comes with a new wizard like setup to choose the game, define paths and optionally log into nexus.

Mod list Improved mod conflicts tab labels and tooltips. The drop indicator now span the whole row instead of only the column. With collapsible separators, you can drop onto a separator collapsed or not and the mod will drop at the end of this separator. Improve robustness of the mod list regarding priority.

Add context menu entries to send selected mods before first or after last conflicting mods Download list Added "Open meta file" right-click option to Downloads tab Thanks erri Searching downloads now checks all the columns, added regex support.

Settings The settings have been re-organized: There is now a "Theme" tab where you can change MO2 global theme and colors. All mod list related settings have been moved to "Mod List". The "Steam" tab has been removed and its content moved to the "Workarounds" tab. Non Nexus-related settings have been moved from "Nexus" to "Workarounds".

Old unused settings have been removed: hide unchecked plugins and load mechanism. The "Plugins" tab of MO2 Settings has been improved. MO2 plugins that cannot be used with the current game cannot be enabled. A confirmation dialog is shown when trying to disable plugins that are required by other plugins. Added option for using custom browser to open links. Command Line Overhaul Mo2 command line with new commands and options backwards compatible with current stuff : crashdump : replaces the old --crashdump.

See run --help for more information. To minimize these: never have multiple MO processes running that manage the same game instance; if an executable is launched from an MO process, only this process may launch executables until all processes are terminated; it is recommended to close all MO processes as soon as multiple processes become unnecessary.

Miscellaneous Ask whether BSA archives should be deleted after extraction during mod installation. Made MO2 update dialog show changelogs from all the releases, not just the last one. Cancelled installation are not considered failures anymore. Remember currently open tab in right panel when restarting MO2. Show a warning when attempting to rename the active profile in Profile dialog. Do not refresh Modlist when opening Profiles dialog.

Added Refresh button to toolbar and menu. Added "Select" button in Profile dialog and double-click on profiles in the list. Added delete key shortcut in the Saves tab. Added "Open in Explorer" option to Saves tab right-click menu. Added toggle for Nexus mod tracking integration. The "Create file in mod" list is now searchable by typing in the box.

Improved blue conflict icons thanks to BlueAmulet! Added new Morrowind Style by Trosski. Use the first option when incorrect archives have multiple options with the same priority. Bundle Installer: Allow users to choose which mod to install when multiple mods are bundled together in a single archive. Fix an issue where the installation file was not set properly in meta. Improved normal BAIN mods package detection ignore screenshots, docs etc.

Diagnose Basic: Properly ignore. Fixes Fix some Mo2 metadata getting lost when reinstalling a mod. Fix Executables shortcuts not getting hooked correctly when MO2 locking is disabled. Correctly mark downloads of replaced mods as uninstalled archives of updated mods will now show up as uninstalled.

No longer mark downloads as uninstalled when removing a backup. Fix an issue of the bulk update check for mods with invalid game sources, improved result logging. Fix rare case of MO2 skipping mod files during refresh for conflict detection. Fix BSA packer "Archive is not on writing mode" error when packing.

Fix archive conflicts not updating during refresh NOTE! This is still bugged, two consecutive refreshes are required to properly update archive conflicts. Fix advanced conflicts tab not respecting correct archive conflicts ordering. Fix conflicts tabs sorting being case sensitive. Fix a crash on startup with some particular windows locale settings. Fixes for offline mode: skip nexus login, update check on mod install, sort plugins, etc. Fix a rare crash when a hooked process tried to terminate a child process.

Fix a rare crash found with NifSkope when trying to move to a larger shared memory instance. Fix multiple processes sometimes having a different view of the virtual filesystem. Running a shortcut to a program when UI locking is disabled should make the mods available correctly Prevent MO2 from crashing when filtering category if a category is its own parent. Fix an issue where MO2 would not properly set the path for games when the executable is in a sub-folder Fix mod list shift selection weirdness caused by accidentally triggering an Edit operation while selecting.

Editing the priority of a plugin via the cell editor now properly writes the load order Running executable using the command line should now properly update load order etc. Fix mod name case handling to avoid issues when mod folders or modlist.

Fix various issues and errors related to the plugin list priority locking. Allow preview on files with uppercase extensions. The "Forced Load Libraries" dialog should now be correctly populated on first use. Fix an issue where separator names would be used when installing a mod instead of archive name.

Fix an issue where the priority of new mods or dragged mod would be set improperly. Fix an issue where plugins could get disabled after refresh if the case of the name did not match. The basic, and not-so-basic, uses of MO2 are covered above with the video tutorials above. That will definitely get you going but might not help much with figuring out the whole picture. What do you name mods? Which mods do you merge and not merge in MO2? Some people also prefer text to video and these guides provide a lot of text!

It is centered around the very large mod, Legacy of the Dragonborn and features MO2 as a mod manager. It focuses on creating a good foundation for future modding by fixing bugs, improving base gameplay, and increasing graphics fidelity. The documentation for MO2 is a little sparse at this time.

There is a wiki article for Mod Organizer 1. Many of the primary features of MO2 remain the same as MO1 but there can be some differences. Given that, the wiki article can be good for general information but use it with care. Discord is a text and voice chat program.

This is the preferred means of contacting someone on the team when you run into problems or have questions about MO2.

GitHub is used as our issue tracker. This is used to document and discuss serious issues with MO2 and possible feature requests for the future.

While the GitHub issue tracker is open to the public, we ask that you refrain from creating issues unless asked to. You can usually be helped much quicker by jumping on Discord and asking us directly. MO2 is a free, open-source project and relies on people contributing their free time for bug fixes and improvements.

The best way to get started is to join us on Discord.



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