The available weapons in the game are steel bats, whips, throwing knives and dynamite attacks, but also oil drums, cardboard boxes and rocks, which the players can pick up and throw. The game has four levels. The first one is a city slum, then a factory, then the woods and then the hideout of the boss who has to be defeated in order for the player to finish the game.
If there is only one player, the game will end when the boss is defeated. But if there are two players, then after the boss is defeated the two brothers will have to fight each other. The game was very popular and due to its popularity was later on followed by spin-offs.
The thing is, it is kind of unfair as Double Dragon came out many years before those games and you could argue that if it was not for the success of this game, we would not have gotten those other ones. This game was ported to pretty much anything that was capable of playing a video game.
The version I am checking out today is the Sega Genesis version which was released a whole five years after the game was first released in arcades. The start of the game is kind of brutal as a young girl gets punched in the stomach and then kidnapped.
The heroes of Double Dragon are Billy and Jimmy Lee, two badasses who will not stand for this, especially as the girl that was taken is the girlfriend of Billy. You wage war on the Black Warriors gang to get her back and clean up the streets. It is like something out of an 80s action movie and I like it. I would say that visually, the Sega Genesis version of Double Dragon is as good as the arcade, but there is one area that it actually trumps it and that is with the slowdown.
The arcade game could slow down when a bunch of stuff was happening on the screen, but that is not the case in this game. The soundtrack though has taken a real hit. It sounds pretty bad and it can really get on your nerves after a short while. One of the reasons that many people seem to hate on this version of the game is the way it plays. You cannot just mash the buttons like a maniac in this version.
You have to be a bit more deliberate with your punches and kicks. When you button mash, the game will often not register a hit. I get that this is clearly some kind of issue or glitch with the game, but it is what it is and if you are willing to work around it you will have fun. You can play the game with a buddy if you want, but it is not the deepest of beat em ups.
The reason I say this is because you turn the game on and you just jump right in. There are no difficulty options, no extra modes, or anything else. It is as bare-bones as you can possibly get.
It does not make it a bad game, but a very limited one. I think that Double Dragon certainly has its place in history. One of my best arcade memories is in the late 80s me and this other kid actually beat the arcade game. I did not know this kid, we just started playing together and we clicked! The Sega Genesis version of this game came way, way too late.
If it had been a launch game it may have faired better, but by the time this was released the genre already had bigger and better games. Telegames brings a decent translation of this now-dated beat-em-up to the Lynx. Double Dragon is so old that the dust will blind you. This version is a reasonable facsimile of the coin-op and even includes the two-player mode.
Four short levels and lots of street punks stand between you and the kidnapped Marion. The same old punches, kicks, elbows, and hair pulls are yours for the beating. The moves are solid, but somewhat slow and uncomplicated by contemporary fighting standards. Fortunately, most of the weapons from the coin-op are here, so you can swing baseball bats, throw knives, and swing chains. While the original arcade game was only a bit sluggish, its unresponsiveness has been magnified by a factor of five on the Lynx.
The controls are inconsistent: Sometimes they're fine, sometimes you'll jam on the button and nothing will come out. DD has adjustable difficulty. It's somewhat challenging due to a lack of continues, but you'll probably be able to crack it after a few tries.
The game's not as long as the original, and some parts are missing. The graphics and sounds are surprisingly faithful to the arcade. Although the character animation is pokey, the sprites are very big, and the backgrounds, such as the city streets, the forest, and the hideout, have what it takes.
The classic Double Dragon theme song and level music have that old blippy Lynx effect, but most of the classic fighting strains were replicated. Double Dragon still kicks after all these years. However, in the face of newer and better competition, such as MK for the Game Gear. DD is past its prime. The adventures of Billy and Jimmy Lee are about to hit the portable gaming market.
Once again, Marian has been kidnapped and the brave brothers must face the terrors of the Abobo brothers and Rowper. Some of the levels have been redesigned to add a futuristic look and feel to this action packed fighting game.
Billy and Jimmy Lee are back yet again for seriously over-the-top chop-socky, this time dueling in SF2 style. The brothers bring their brand of maximum violence to the Neo-Geo for the first time and they are pumped and ready! They had better be, as they'll be facing intense competition from a motley crew of vicious foes who want to depose the siblings in this big, Meg brawler. This game also marks the official debut of Technos Japan as a Neo licensee.
Like all other Neo titles, it will make its debut at arcades followed by the home version in several months. Neo fighting fans have never had it so good. It starts with some of the best music I've heard on the Game Gear. The graphics were cool, and it even had some digitized scenes.
The game was more along the lines of Shinobl. Dragon controls fairly well until you try doing moves. Simple punches and kicks are really tough to do. It is also hard to tell what you can jump on. Since these are the basics to the game, it tends to get frustrating.
Dragon is okay. If the control was better, it would be decent. Not one of the best games that I've seen on the Game Gear, but Dragon has enough good qualities to make a well-rounded action title Some of the more impressive features include huge levels that not only scroll side by side, but also up and down. Your character is fairly simple to control. The game does a good job at following the story of the movie, and the above-average graphics make Dragon a worthwhile title to check out.
This title is another one of those "based on the movie games in which unfortunately the movie is much better than the game. The game suffers from below-average graphics and sluggish and slow controls. As In most games of this nature, the levels and enemies tend to become repetitive after the first few minutes. Dragon requires no skill whatsoever; you will find yourself using the same sweep move to attack every enemy that crosses your path. Dragon plays impressively for a Game Gear title.
I like the number of moves and the easy jumping between different platforms. The sound can actually be distinguished as more than the standard clicks and pops of the Game Gear. Bruce's attacks control well even with the expected shortage of buttons. One problem is that the moves tend to be on the slow side requiring that they be performed early while an enemy is an exact distance away.
Jason Hess and his brother, both of Clinton, Michigan, have found a new move not mentioned in the instruction booklet. To do the move you must be in the two-player mode. Both characters will lock arms, back to back, and the kick will be twice as long and powerful.
Thanks for the great Easter egg, guys. When a character comes out holding a stick of dynamite, you can make him, blow himself up instead of you. Mike Strane of Penn Hills, Pennsylvania, says to stand on the vertical line as the character and start walking backward when the bad guy tosses the dynamite.
If all goes correctly, your opponent will stroll toward you - right into the explosion. Good strategy, Mike. When fighting an Abobo, the jump kick seems to work the best. The problem with the jump kick is that it takes quite a few solid hits to get rid of an Abobo, and if you are pressed for time, this simply will not do. If you have at least seven bars of energy, then try regular kicking: it works most of the time, and puts the Abobos out of commission much quicker.
Do not attempt to punch an Abobo. It does not work and you will only lose energy! Double Dragon is "fighting" its way into the Game Gear! You control Billy Lee in a battle to the death with the city's worst scum! Kick and punch your foes to make your way to the final Boss and save poor Marion! This is a top fighting game made even better for this system! Double Dragon, the hit arcade game, has now made it to the Game Gear featuring the deadly punch and kick attacks that have made it a classic among fighting game fans.
Control Billy through gang-infested areas such as the city streets, urban trains and even the countryside. Danger lurks everywhere so watch your back and fight off the enemies with your martial arts skills. Where the going gets really tough, pick up a weapon or two. Flex your muscles for the original of the fighting games. Virgin brings Double Dragon kicking and punching to Game Gear.
Billy and Jimmy Lee must rescue the beautiful Marion from the evil Abobo brothers. These guys have the muscles to do it! Use attack moves like kicking, punching and throwing to annihilate your opponents. Set in futuristic cities, Double Dragon will knock you out! The visuals of this game are strong - duplicating the original title's animated feel. Unfortunately, despite the fact that the programmers have the look down pat, the game play on this classic kicker is weak, with the lack of complex techniques screaming out at every encounter.
Not bad, but definitely dated. Fighting games are relatively new to the Game Gear and this is a pretty good addition. While there isn't much variety in the moves, there is still plenty of thugs to beat up.
The 8-Bit tunes were actually catchy but the overall execution of the game could be better. Still, it's not a bad game for fighting on the go! Up until now, the original arcade version of the game has never seen a good home console release. There have been numerous ports released over the years, but other than a decent Steam, iOS, and Android version released as part of a trilogy compilation in , there has not once been an edition of the game that emulates the arcade experience this well.
Aside from the occasional bit of lag when four or more enemies are onscreen, this Double Dragon II is the real deal. The original game mode features the game straight from the arcades, and one of its main features is unlimited credits. Press the triangle button on your controller, get a credit. Both wind up being great bonus features. Kids who grew up on the games of the early Nintendo era have no doubt played it at some point, and gamers that have never played the classics have surely played one of the many imitators that exist.
Revisiting a treasured classic can be difficult when it winds up being different from how you remember it, but Double Dragon II for PS4 is a fun and challenging game that stands out as one of the best 8-bit action titles of its day. Would you like to be part of the Fandom team? Join our Fan Contributor Program and share your voice on Fandom.
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