The magician vanished in just a matter of seconds afterwards, and Dagult concealed the stone in the Heart of Waterdeep. He made arrangements to recover the Rock of Golorr and carry his reserve of winged serpents out of Waterdeep.
His secret representatives culled the stone from the castle nonetheless were slaughtered while trying to leave the city. The rock was passed and taken beginning with 1 hand then onto the next just like a normal stone until it ended up in the grasp of Xanathar.
The first edition of the novel was published in August 6th , and was written by George R. The book was published in multiple languages including English, consists of pages and is available in Mass Market Paperback format. The main characters of this fantasy, fiction story are Brandon Stark, Catelyn Stark.
Please note that the tricks or techniques listed in this pdf are either fictional or claimed to work by its creator. We do not guarantee that these techniques will work for you. Some of the techniques listed in A Game of Thrones may require a sound knowledge of Hypnosis, users are advised to either leave those sections or must have a basic understanding of the subject before practicing them.
DMCA and Copyright : The book is not hosted on our servers, to remove the file please contact the source url. Waterdeep: Dragon Heist is a treasure hunt set against a living, breathing city where a turf war in the criminal underground has spilled out into the streets, threatening peace throughout the city.
Dagult Neverember was ousted from his position as Open Lord of Waterdeep, but not before he embezzled half a million gold dragons. Neverember hid the dragons in a secret vault protected by a powerful guardian.
The only problem is that Stone of Golorr was stolen, an intelligent magic item where Neverember stored the location of the vault before it erased its location from his mind.
The stone was passed around and around, until it finally ended up with the Xanathar. The adventure begins with the stone disappearing during a meeting of the Xanthar Guild and the Zhentarim to negotiate an alliance. In response, Xanathar attacked the Zhents, assuming they were the thieves, but who really stole the Stone of Golorr? When you run Dragon Heist , you get to choose who the main villain is from the very start.
Who you choose as your villain will determine which season of the year the story takes place as well as which antagonists your players will face off against as the adventure progresses.
Your players will be trying to thwart the evil plans of powerful villains with challenge ratings of 10 to Any good adventure starts in a tavern and this adventure starts in the famous Yawning Portal. The Yawning Portal is full of familiar faces such as the innkeeper Durnan. To start the adventure, each player selects one NPC from a provided handout for their character to be on friendly terms with.
Chapter 1 starts with a bar brawl that is out to prove that nowhere is safe from the conflict between the Zhentarim and the Xanthar Guild. From there, the chapter provides an introductory adventure where Volo provides a quest where the PCs are asked to rescue a friend of his named Floon. This straight forward rescue mission acts to familiarize the players with the city and involves a mistaken identity.
The quest also acts to bring the PCs into the conflict going on in the background of the adventure between the Zhents and Xanathars.
As a reward, the PCs are given an old tavern by Volo to use as a base of operations. Chapter 2 , has the characters exploring their new home, Trollskull Manor and neighboring buildings and alley.
They will also need to deal with a poltergeist who is haunting their base. As the chapter continues, the PCs can accept missions offered by various factions. During this chapter, the PCs can choose to fix up their base and get it up and running as a working tavern and whatever else they want to do in the city.
Time has passed and the players should now be adjusted to city life and ready for things to get exciting. Chapter 3 opens up with a blast, as an explosion tears through Trollskull Alley.
One causualty of the fireball, was its target, a Lord Neverember spy who has stolen the Stone of Golorr. Whoever is responsible for the fireball spell, now has the Stone of Golorr, the key to finding the treasure. The blast and subsequent investigation bring the players into the main adventure and conflict with some secondary villains, ending with a bloody confrontation at a noble estate. Chapter 4 has the players begin a race to find the gold before your villain does.
The encounters and the order in which they occur are based on which villain you selected. The encounters will have the players jumping from location to location around the city, hunting down a nimblewright who has run off with the stone. After completing a chain of encounters, the PCs should discover the location of the treasure vault and face off against its gold dragon guardian.
Chapters 5 to 8 provide lairs for each villain, which can be used at any time during Chapter 4 and are designed for PCs that reach level 5. Even then, it would be highly unlikely or even impossible for your player to defeat the villain in a straight up boss fight.
Facing off against the pair is both deadly and has the added risk of being considered assault or attempted murder of respected nobility. These villains will require finesse and information gathering.
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